Qi̘v āiē̼qāf (/əˑj̼/ /qəˑf/ [question] [sad]) is a subtropical Large City located in the Sudhurst Community of the Tetbur Commune.
The name Qi̘v āiē̼qāf is derived from the Tauric language, as Qi̘v āiē̼qāf was founded by Trêthèj Edwards, who was culturaly Tauric.
Climate
Qi̘v āiē̼qāf has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 26°C (78°F). Qi̘v āiē̼qāf receives an average of 156 cm/y (61 in/y) of precipitation, most of which comes in the form of rain during the fall. Qi̘v āiē̼qāf covers an area of nearly 273 km2 (109 mi2), and an average elevation of 3596 m (11797 ft) above sea level.
Overview
Qi̘v āiē̼qāf was founded durring the late 18th century in early spring of the year 1680, by Trêthèj Edwards. The establishment of the new community went well, with no major obsticles durring construction.
Qi̘v āiē̼qāf was built using the conventions of Tauric durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Qi̘v āiē̼qāf is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Qi̘v āiē̼qāf is buildings are grouped arround an odd layout of spacious baked earthen streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Qi̘v āiē̼qāf's failry decent fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
Qi̘v āiē̼qāf is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This city is as a necropolice.
Civic Infrastructure
Qi̘v āiē̼qāf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Qi̘v āiē̼qāf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qi̘v āiē̼qāf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v āiē̼qāf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v āiē̼qāf's parks.
Qi̘v āiē̼qāf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v āiē̼qāf.
Qi̘v āiē̼qāf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qi̘v āiē̼qāf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qi̘v āiē̼qāf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qi̘v āiē̼qāf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qi̘v āiē̼qāf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v āiē̼qāf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v āiē̼qāf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v āiē̼qāf's public wards, blessings, and other arcane systems.
Qi̘v āiē̼qāf has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Qi̘v āiē̼qāf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v āiē̼qāf's grid is powered by a direct leyline tap.
Qi̘v āiē̼qāf's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Qi̘v āiē̼qāf has a first rate hospital which caters to anyone in need of long term medical care.
Qi̘v āiē̼qāf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Qi̘v āiē̼qāf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v āiē̼qāf's natural decorations nor waterways.
Qi̘v āiē̼qāf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qi̘v āiē̼qāf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qi̘v āiē̼qāf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Qi̘v āiē̼qāf is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Qi̘v āiē̼qāf's chapel was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
Due to the actions of local Kami, autumn is short in Qi̘v āiē̼qāf.
The Hidebehind near Qi̘v āiē̼qāf are known to be quite timid.
Qi̘v āiē̼qāf's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Chronomancy energies of tier 1 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 135
Farmers: 179
Farm Laborer: 322
Hunters: 238
Milk Maids: 169
Ranchers: 86
Ranch Hands: 171
Shepherds: 157
Farmland: 261075 m2
Cattle and Similar Creatures: 16115
Poultry: 193389
Swine: 12892
Sheep: 644
Goats: 128
Horses, Mounts, and Beasts of Burden: 6446
Craftsmen
Arms and Toolmakers: 126
Blacksmiths: 146
Bookbinders: 79
Buckle-makers: 93
Cabinetmakers: 153
Candlemakers: 214
Carpenters: 211
Clothmakers: 174
Coach and Harness Makers: 67
Coopers: 153
Copper, Brass, Tin, Zinc, and Lead Workers: 87
Copyists: 62
Cutlers: 52
Fabricworkers: 153
Farrier: 415
Furriers: 42
Glassworkers: 214
Gunsmiths: 144
Harness-Makers: 60
Hatters: 122
Hosiery Workers: 45
Jewelers: 74
Leatherwrights: 161
Locksmiths: 67
Matchstick makers: 97
Musical Instrument Makers: 90
Painters, Structures and Fixtures: 80
Paper Workers: 94
Plasterers: 90
Pursemakers: 109
Roofers: 69
Ropemakers: 66
Rugmakers: 63
Saddlers: 119
Scabbardmakers: 141
Scalemakers: 69
Scientific, Surgical, and Optical Instrument Makers: 42
Sculptors, Structures and Fixtures: 60
Shoemakers: 61
Soap and Tallow Workers: 226
Tailors: 415
Tanners: 79
Upholsterers: 90
Watchmakers: 88
Weavers: 207
Whitesmiths: 52
Merchants
Adventuring Goods Retellers: 45
Arcana Sellers: 45
Beer-Sellers: 88
Booksellers: 99
Butchers: 153
Chandlers: 165
Chicken Butchers: 163
Entrepreneurs: 66
Fine Clothiers: 161
Fishmongers: 165
Florists: 38
Potion Sellers: 109
Resellers: 280
Spice Merchants: 88
Wine-sellers: 131
Wheelwright: 102
Woodsellers: 62
Service workers
Bakers: 322
Barbers: 252
Coachmen: 92
Cooks: 268
Doctors: 135
Gamekeepers: 102
Grooms: 58
Hairdressers: 238
Healers: 167
Housekeepers: 195
Housemaids: 322
House Stewards: 195
Inns: 60
Laundry maids: 121
Maidservants: 222
Nursery Maids: 113
Pastrycooks: 230
Restaurateur: 293
Tavern Keepers: 280
Specialized Laborer
Ashworkers: 91
Bleachers: 61
Chemical Workers: 37
Coal Heavers: 128
In-Town Couriers: 149
Long Haul Couriers: 143
Dockyard Workers: 134
Gas Workers: 31
Hay Merchants: 55
Leech Collectors: 159
Millers: 149
Miners: 157
Oilmen and Polishers: 94
Postmen: 143
Pure Finder: 84
Skinners: 207
Sugar Refiners: 37
Tosher: 103
Warehousemen: 214
Watercarriers: 144
Watermen, Bargemen, etc.: 189
Skilled Laborers
Accountants: 83
Alchemist: 92
Clerk: 126
Dentists: 65
Educators: 163
Engineers: 88
Gardeners: 64
Mages: 46
Plumbers: 70
Pharmacist: 75
Professors: 28
Scientists: 47
Wizards: 28
Civil Servants
Adventurers: 62
Bankers: 95
Civil Clerks: 161
Civic Iudex: 71
Consultants: 42
Exorcist: 137
Fixers: 80
Kami Clerk: 127
Landlords: 116
Lawyers: 82
Legend Keepers: 109
Militia Officers: 537
Monks, Monastic: 201
Monks, Civic: 214
Historian, Oral: 146
Historian, Textual: 78
Policemen, Sheriffs, etc.: 146
Priests: 293
Rangers: 88
Rat Catchers: 106
Scholars: 97
Spiritualist: 119
Slayers: 35
Storytellers: 252
Military Officers: 222
Cottage Industries
Brewers: 230
Comfort Services: 238
Enchanters: 74
Herbalists: 72
Jaminators: 214
Needleworkers: 214
Potters: 111
Preserve Makers: 195
Quilters: 99
Seamsters: 322
Spinners: 179
Tinker: 73
Weaver: 165
Artists
Actors: 67
Architects: 25
Bards: 97
Costumers: 38
Dancers: 77
Drafters: 43
Engravers: 52
Fine Furniture Carpenters: 32
Glaziers: 70
Inlayers: 61
Musicians: 184
Painters, Art: 33
Playwrights: 70
Sculptors, Art: 54
Wood Carvers: 247
Writers: 230
Produce Industries
Butter Churners: 214
Canners: 189
Cheesmakers: 230
Ice Merchants: 28
Millers: 123
Picklers: 102
Smokers: 78
Stockmakers: 74
Tobacconists: 103
Tallowmakers: 143
24418 of Qi̘v āiē̼qāf's population work within a Foundational Occupation.
1322 work in Agriculture
5521 work as Craftsmen
1960 work as Merchants
3665 work as Service Workers
2509 work as General Laborers
975 work as Skilled Laborers
3616 work as Civil Servants
2186 work in Cottage Industries
1380 work as Artists
1284 work in Produce Industries
35533 of Qi̘v āiē̼qāf's population do not work in a formal occupation, but do contribute to the local economy. 4512 (7%) are noncontributers.
Points of Interest
Qi̘v āiē̼qāf's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami ended a drought plaguing Qi̘v āiē̼qāf. One of Qi̘v āiē̼qāf's local festivals commemorates this miracle.